ScenEdit_CurrentTime ()
This function returns the current scenario date/time.
This can then be customised to show in various ways for the in-game messages
Parameters
- None
Returns
TimeStamp The UTC Unix timestamp of the current time in-game.
Example
local now = ScenEdit_CurrentTime()
local elapsed = now - timeFromLastTiggered
if elapsed > 60*5 then
-- been more than 5 minutes, set the lastTriggered time to now
timeFromLastTiggered = now
end