ScenEdit_GetKeyValue (key, forCampaign)
This function retrieves a value put into the persistent key store by ScenEdit_SetKeyValue.The key name used must be identical.
Parameters
- key string The key to fetch the value for
- forCampaign True/False Read from the key store being passed to the next scenario in campaign. Optional, default = false
Returns
string The value associated with the key. "" if none exists.
Example
ScenEdit_SetKeyValue( "A", "2" )
local u = ScenEdit_GetKeyValue( "A")
The variable 'u' contains "2"