ScenEdit_GetMinefield( table )
This function retrieves the mines in a minefield
The Reference Points are checked against the side's normal RPs, and then against the side's non-navigation/exclusion zone RPs.
Note that the 'area' supports two methods of supplying the RPs; one with just a list of name/guids (the preferred simplier way),
and the more complicated way with each one being another table.
The second method would be useful if passing a returned 'area' table from some other function call.
Both peform the same operation.
Parameters
-
table
{}
- side = string Side name/guid
-
area =
{} of multiple The area defining the minefield
- name = or guid = string The name/guid of the reference point or
- string The name/guid of the reference point
Returns
table {} of multiple Mines in the area- guid string Mine guid
- type number Mine database id
- delay number Time to fuze
- latitude latitude The latitude of the mine
- longitude longitude The longitude of the mine
- depth number Depth of mine
Example
local a = ScenEdit_GetMinefield({side='Blue', area={'rp-1','rp-2','rp-3','rp-4'} } )