ScenEdit_KillUnit (table)

This function kills an unit....and triggers any events.

Parameters

  • table {}
    • side = string The side name/GUID of the unit
    • unitname = string The name of unit
    • guid = string The GUID of the unit

Returns

True True if successful, or nil otherwise

Example
local a = ScenEdit_KillUnit( { side='SideA', unitname='ship'} )