ScenEdit_SetKeyValue (key, value, forCampaign)
This function Sets the value for a key in the persistent key store.
This
function
allows
you
to
add
values,associated
with
keys,to
a
persistent
store
KeyStorethat
is
retained
when
the
game
is
saved
and
resumed.Keys
and
values
are
both
represented
as
non-nil
strings.The
value
is
retrieved
by
ScenEdit_GetKeyValue.
Parameters
- key string The key to associate with
- value string The value to associate
- forCampaign boolean Pass the store to next scenario in campaign. Optional, default = false
Example
ScenEdit_SetKeyValue("A","B")
ScenEdit_GetKeyValue("A")-- returns "B"