ScenEdit_SetLoadout (table)
This function Sets the loadout for a aircraft unit
Parameters
-
table
{} of
- unitname = string Unit description/name or GUID to update. Can use 'UnitX' here if in an Event Action
- LoadoutID = number The ID of the new loadout; 0 = use the current loadout
- TimeToReady_Minutes = number How many minutes until the loadout is ready (default = database loadout time) (_optional_)
- IgnoreMagazines = True/False If the new loadout should rely on the magazines having the right weapons ready (default = false) (_optional_)
- ExcludeOptionalWeapons = True/False Exclude optional weapons from loadout (default = false) (_optional_)
- Wpn_DBID = number Weapon DB number - required if WPN_GUID is not supplied
- Wpn_GUID = string Actual weapon to update - DBID is not required as this take precedence (_optional_)
- Number = number Number to change current weapon load by (sign ignored)
- Remove = True/False Deduct 'number' rather than add
Returns
booleanTrue
Example
ScenEdit_SetLoadout( {unitname=....} )