ScenEdit_SetUnitDamage ( table )
This function Sets the unit damage for components
Parameters
-
table
{
}
- side = string The side name/GUID of the unit
- unitname = string The name of unit
- guid = string The GUID of the unit
- fires = Fire_level? Fire level
- flood = Flood_level? Flooding level
- dp = number Damage points left
-
components =
{
}
of multiple
- value 'rudder', 'cargo', 'cic', 'pressurehull' Standard component to damage
- string Damage level ('none', 'destroyed', or damage_severity_setting)
- string Specific component GUID to damage
- string Damage level ('none', 'destroyed', or damage_severity_setting)
- 'type' Fixed value to indicate a random component damage
- type = 'sensor', etc Random component type to damage
- string Damage level ('none', 'destroyed', or damage_severity_setting)
Returns
Component The unit's components object
Example
ScenEdit_SetUnitDamage({ side='SideA', unitname='TheShip', fires=1, components={ {'rudder','Medium'}, {'type',type='sensor',1} } })